Combat
- Damage
- 1–1.6
- Range
- 0.61–30 tiles
- Critical chance
- 20 %
- Critical multiplier
- 4 ×
- Targets per swing
- 2
- Knockdown
- 4
- Push back
- 0.3
- Swing time
- 0.5
- Minimum swing
- 0.5
- Swing arc
- 0.965
- Style
- Firearm
- Two-handed
- Yes
- Door damage
- 5
Firearm
- Ammo
- base:bullets_556
- Magazine
- M16 Magazine
- Rounds
- 30
- Two-handed
- Yes
- Hit chance
- 50 %
- Aiming time
- 40
- Reload time
- 25
- Recoil delay
- 15
- Projectiles
- 1
- Jam chance
- 1
- Sound radius
- 150 tiles
- Fire mode
- Auto
- Fire modes
- Auto/Single
- Stopping power
- 2
- Piercing
- Yes
- Sight range
- 2–10 tiles
- Reload type
- boltaction
Durability
- Condition
- 10
- Wear chance
- 1 in 200
General
- Encumbrance
- 4
- Metal value
- 45
- Attaches as
- Rifle
| Fixing | Fixer | Skill |
|---|---|---|
| Fix Assault Rifle | M16 Assault Rifle | Aiming 5 |
- ID
- Base.AssaultRifle
| Field | Value |
|---|---|
| UseEndurance | false |