Where to find
| Room | Containers |
|---|---|
| Any room | Drawer |
| Any room | Locker |
| Any room | Stash |
| bedroom | Drawer |
| bedroom | Drawer |
| bedroom | Stash |
| captainoffice | Locker |
| evidenceroom | other |
| garage_ranger | Locker |
| garagestorage | Locker |
Patrol Revolver: where to find it
| Zone | rolls | XP |
|---|---|---|
| Deep Forest | 1 | 25 |
| Forest | 1 | 25 |
| Acidic Forest | 1 | 25 |
| Urban Area | 1 | 25 |
| Trailer Park | 1 | 25 |
| Road | 1 | 25 |
| Primary Forest | 1 | 25 |
| Farmland (FarmLand) | 1 | 25 |
| Vegetation | 1 | 25 |
| Birch Forest | 1 | 25 |
Combat
- Damage
- 0.95–1.4
- Range
- 0.61–12 tiles
- Critical chance
- 20 %
- Critical multiplier
- 4 ×
- Targets per swing
- 1
- Knockdown
- 2
- Push back
- 0.3
- Swing time
- 0.5
- Minimum swing
- 0.5
- Swing arc
- 0.95
- Style
- Firearm
- Door damage
- 5
Firearm
- Ammo
- base:bullets_357
- Rounds
- 6
- Clip
- 15
- Hit chance
- 50 %
- Aiming time
- 25
- Reload time
- 30
- Recoil delay
- 16
- Projectiles
- 1
- Jam chance
- 0
- Sound radius
- 100 tiles
- Stopping power
- 9
- Sight range
- 2–6 tiles
- Reload type
- revolver
Durability
- Condition
- 10
- Wear chance
- 1 in 200
General
- Encumbrance
- 1.5 kg
- Metal value
- 30
- Attaches as
- Holster
Used to make
| Make Duct Tape Holster | ×1 | keep |
| Fixing | Fixer | Skill |
|---|---|---|
| Fix Revolver | Patrol Revolver | Aiming 3 |
- ID
- Base.Revolver
| Field | Value |
|---|---|
| UseEndurance | false |
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