Combat

Damage
1–1.4
Range
0.61–20 tiles
Critical chance
22 %
Critical multiplier
4 ×
Targets per swing
1
Knockdown
2
Push back
0.3
Swing time
0.5
Minimum swing
0.5
Swing arc
0.95
Style
Firearm
Two-handed
Yes
Door damage
5

Firearm

Ammo
base:bullets_45
Magazine
M1911 Auto Magazine
Rounds
7
Two-handed
Yes
Hit chance
50 %
Aiming time
35
Reload time
25
Recoil delay
12
Projectiles
1
Jam chance
2
Sound radius
70 tiles
Fire mode
Single
Fire modes
Single
Stopping power
8
Sight range
2–10 tiles
Reload type
boltaction

Durability

Condition
10
Wear chance
1 in 180

General

Encumbrance
3.2
Metal value
45
Attaches as
Rifle
FixingFixerSkill
Fix Trapper CarbineTrapper CarbineAiming 5