Combat
- Damage
- 1–1.4
- Range
- 0.61–20 tiles
- Critical chance
- 22 %
- Critical multiplier
- 4 ×
- Targets per swing
- 1
- Knockdown
- 2
- Push back
- 0.3
- Swing time
- 0.5
- Minimum swing
- 0.5
- Swing arc
- 0.95
- Style
- Firearm
- Two-handed
- Yes
- Door damage
- 5
Firearm
- Ammo
- base:bullets_45
- Magazine
- M1911 Auto Magazine
- Rounds
- 7
- Two-handed
- Yes
- Hit chance
- 50 %
- Aiming time
- 35
- Reload time
- 25
- Recoil delay
- 12
- Projectiles
- 1
- Jam chance
- 2
- Sound radius
- 70 tiles
- Fire mode
- Single
- Fire modes
- Single
- Stopping power
- 8
- Sight range
- 2–10 tiles
- Reload type
- boltaction
Durability
- Condition
- 10
- Wear chance
- 1 in 180
General
- Encumbrance
- 3.2
- Metal value
- 45
- Attaches as
- Rifle
| Fixing | Fixer | Skill |
|---|---|---|
| Fix Trapper Carbine | Trapper Carbine | Aiming 5 |
- ID
- Base.TrapperCarbine
| Field | Value |
|---|---|
| UseEndurance | false |